H27 is now available early for embers.
Pick it up early here, or to give a helping hand!
Battle Cleric is completed.
Shining Lights can pick it up early here.

I originally wanted to try and finish this on a Wednesday, but I overestimated my own abilities. It was finished Friday Morning, and polished again for several hours to try and get the dynamics just right, especially on necklace. It’s by far probably my best necklace yet, being really boob friendly!
With this, I probably won’t have much to repot on for a week or so because the next two projects are private commissions.
I will try and get the new poll up over the weekends as well as another test suit.
Workflow
I’ve mentioned this several times in the past, and I thought I should sum it up since it’s a nice history lesson.
Workflow 1: My introduction to modding – Ending with Haven Trooper
Step 1: Find unity3d files with bone structures I can borrow.
Step 2: Create an empty asset bundle to house my mod data.
Step 3: Find materials to use.
Step 4: Copy everything necessary into empty asset bundle.
Step 5: Start replacing existing assets with custom assets.
Somewhere between Workflow 1 and 2, I learned how to make dynamic accessories.
Workflow 2: Intro into Unity – Starting with Shanoa
Empty asset bundle and materials are created in unity, and exported with a generic asset bundle exporter. Existing assets and custom assets are pasted into that bundle, then everything is put together.
Workflow 3: Joan the Savior – Starting with the Luxury Swimsuit
Step 1: Export all assets to Unity
Step 2: Set up materials, and nesting hierarchy.
Step 3: Export.
Step 4: Do any additional nml adjustments or shader replacements.
I started Workflow 3 to take full advantage of Joan’s shaders and his bonesframework.
And there you have it.
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