Wednesday, December 26, 2018

Midweek Progress Report

The final November commission is now being worked on.
A refresher schedule of sorts.

1: Private commission
2: Poll winner
3: Public commission

And that’s all for that.

For Patrons:


I banged out two speed test mods over Christmas to try out. If you’re a Radiant patron, you can play with the test mods and leave your thoughts here.
Don’t forget to leave your thoughts and comments (and maybe even requests).
For former Radiant patrons, you can find the set uploaded to the link sent out earlier this month.

Note: These mods are haphazardly slapped together with no regards to optimization or quality. This allows me to try on clothes as fast as possible without having to clean and polish everything, or set up unique and long list files.

Here are my thoughts on the current set of clothes being tested.

1: Snow White
This is actually pretty old. I manually cut out the skin portions, but the textures and maps are very, very low quality JPGs. It might look good from afar, but it has quite a number of problems up close. Also, it came with gloves and I hate working on gloves due to the tedious nature of it.
Possible candidate. The nature of it makes it look good, but the quality of it is really not up to par.
Priority: Mid

2: Rena Lanford
A single texture map. High quality, but low in resolution. This is actually a good candidate for a standalone release, but it suffers from the same issue as the Kokoro set of casual clothes around the shoulder.
Priority: High

3: Dark Magician Girl
Turning this asset into a real mod probably won’t be a good idea. the proportions is too hard to work with. Textures are pretty plain too, with painted shines.
It actually might be better to use the model as a reference and make a custom model instead.
Due the the size of the shoulders, there shouldn’t be that much of an issue like in Kokoro’s case.
Priority: Low

4: Himiko Toga
HS should probably have several mods that can recreate Himiko’s base form just fine. It’s just missing the large muffler.
The asset has no other textures aside from the diffuse, so it probably needs some work in Zbrush or Substance to give it more life, especially for the sweater.
Priority: Low

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