
Patreon Voted Port.
Original post: Here
A DAZ version of Chun-Li’s black gown. A little different than from the game itself.
Two color channels.
Req:
SBX2.5
MoreSlotID
BonesFramework
Ver 1.1
I ripped the assets out of my mod and rebuilt the project.
- Better support for bigger breassts.
- Half off states for lower portion.
- Switched shaders. No more shadow acne!
- Switched to BonesFramework. The dress is now longer without bonemod!
- Separated corset. You can now color both the components!
- Minor texture cleaning.
DL: https://mega.nz/#!KNtjnTIA
KEY: jV-rncV-tWa3brcDxtVgRP58g_d-4_NWXsAzcmNnk78
Amazing work! I'm guessing you had to decimate the hell out of that mesh before porting it into HS?
ReplyDeleteI manually removed excess loops to make it manageable. It wasn't that much tbh
DeleteGood to hear. Hope you don't mind me asking: I saw you ported Stonemason's UrbanSprawl 3 to HS. I have that model in Poser, and see that it has, I believe, hundreds of textures in jpg and png format. Did you have to convert all those textures into dds one by one, and then, you had to reassign all those materials in unity again? Or was there a more automated way to do that?
DeleteSorry for the late reply. Didn't get the notification through email until I manually checked my blogger page.
DeleteIf exported file is set correctly, Unity will auto assign the textures to the materials the best it can. However, it seems to have a hard time with other textures, like normal maps, speculars, details, and so on. So yes, Unity did automate a large bulk of the textures, I had to manually reconnect and generate the rest.
I see, so sets with hundreds of textures are still a challenge to convert, that's good to know. Thanks for the reply.
Deletehow I can install this mod. I can't
ReplyDeleteload custom