This is an animation test using animation retargeting with some Mixamo animations.
Auto rigs are horrible with Honey Select's skeleton, so it'll have to be built manually. Thankfully, NEO and HSPE do joint auto corrections, so if you really want to use an auto rig, you can. This is useful for animation retargeting.
Some things that needs to be investigated:
- Male animations and how their dick works.
- Animation blending with Pattern and Auxiliary.
- What joints need to be corrected. (Neo and HSPE joint corrections handles most of these)
- What joints does the game ignore (for physics).
- What the extra joints are for. Right now, they seem useless, but I don't want to rule anything out.
- How to add new entries to the animation list. Currently, I only know how to replace.
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