Wednesday, October 31, 2018

[Mod] Chun-Li Black Gown ver1.1

Patreon Voted Port.
Original post: Here

A DAZ version of Chun-Li’s black gown. A little different than from the game itself.
Two color channels.

Req:
SBX2.5
MoreSlotID
BonesFramework

Ver 1.1
I ripped the assets out of my mod and rebuilt the project.
- Better support for bigger breassts.
- Half off states for lower portion.
- Switched shaders. No more shadow acne!
- Switched to BonesFramework. The dress is now longer without bonemod!
- Separated corset. You can now color both the components!
- Minor texture cleaning.

DL: https://mega.nz/#!KNtjnTIA 
KEY: jV-rncV-tWa3brcDxtVgRP58g_d-4_NWXsAzcmNnk78

Tuesday, October 30, 2018

[Download] Dance Animations + Blogging

I made a Zappa some time ago for Halloween, why not make him do something?

I took another look at the HS rig for both male and female and was able to set some expressions to make use of the extra roll joints. Combined with retargeting, it makes for better deformations, but still not perfect.

Controls haven’t been planned out at all, so making custom animations is going to be on hold for a while. The most I can do at the moment is retarget. That doesn’t require a custom control rig.

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I didn’t want to share these because, not only are the animations a little glitchy, 50mb zipped up is too much.

Important note: This mod will replace these files:
abdata\studioneo\anim\female\00.unity3d
abdata\studioneo\anim\male\00.unity3d

Please make a back-up of those files.

This mod will replace the Males flex pose into Thriller.
This mod will replace females model poses for the chairs into Thriller and two Vindictus dances as seen here.
It might’ve been a better idea to replace other animations. Since I don’t use a lot of preset poses, I just chose these since it was easier to locate and replace.

Download Link: https://mega.nz/#!DRUw3STY!ZmIH04xQxZQeQ5xt4_XSxAWS8t_d8GZ0HS43yNGnwoU


Note: Due to the finnicky nature of some of the rigs, retargeted animations are sometimes glitchy, especially when the source and target rigs are really different.

Note2: If the animation looks funky with legs floating around, save and reload the scene or go to T-Pose and back to dance. I haven’t figured out what exactly causes this, but it isn’t a huge issue right now.

Note3: Thriller was stitched together from 5 Mixamo preset animations, so the timing starts to go off by a lot in the halfway point. I hope you’re not planning to sync it up to the music without video editing.

Monday, October 29, 2018

Progress Report 10/28/18

I have finished the swimsuit commission. Previously it was an armor commission, but situations changed. Despite it being only 1 swimsuit, it had extra designs that needed a bit of attention.
Patrons can pick it up early here.
For everyone else, check next week or on the 11th.

Looks like I won’t make it to Vampire Slayer before Halloween. Last weeks gig took out a lot of time, and I have a non-patron commission lined up.

Vampire Slayer will start afterwards.

Also, vote if you haven’t.

Friday, October 26, 2018

Progress Report 10 26 2018

Ran into a problem.

I finally got a small gig that I needed to work on, but the client didn’t have any of the rigging or controls for the models he wanted animated, so I had to rebuild most of the stuff, and then animate his characters.

It’s been a long time since I had to rig two handed weapons, so I made a lot of mistakes that required me to go back and rethink the character rigging multiple times.

But I’m done, and the weekend is going to be busy!

I want to sleep early too.

Due to how long it took me, the commissioner decided to switch their commission to something else. Instead of the armor, it’ll be a two color channel swimsuit.
Truth be told, the armor wasn’t that hot. It was a mashup of stuff from various place. The shoulder pads in particular where from some Castanic armor.

Working with the Skyrim bodies is so icky.

Sunday, October 21, 2018

[Mod] Helghast Sniper

This was made to both give men some love and to utilize BonesFramework.
This isn’t a studio item, it’s a costume for males!

You can use HSPE’s dynamic bone function to move the cloth bits around. There’s also a back_base_root bone located under cm_J_Spine03 if you wish to move the backpack around.

With BonesFramework, modders can now add more complex pieces of clothing to both male and female clothes.

Coordinate card is provided.

Req Mods
BonesFramework
MoreslotID
StudioInvisible

Update:
Fixed some weights and dynamics.
Enabled update when offscreen.

Download: https://mega.nz/#!rJskWK4b
Key: !HvmcWxdBmO2_MOxqwPpbUhHvi7g3_Se-6-PYkmNK4R0

Friday, October 19, 2018

Mod – Kaine 2B Ver

Commissioned Mod.
Original post: Here

A difficult port, just because of the breasts.

Another person had already ported this, but I was lucky enough to get a sneak peek at it from a good friend to learn what I should do to make this one the best quality as possible, so I lifted a couple techniques.

Funnily enough, for as great as Nier: Automata is, the texturing are always questionable at best. I’m basically saying, the original Kaine costume looks better than the 2B one.

Two color channels, coordinate is included.

REQ Mods:
MoreSlotID
SBX2.5

Ver 1.1
Adjusted normals.

Ver 1.11
Fixed and overlooked errors with the panties.

Link: https://mega.nz/#!mVsASIQJ
Key: !SY80iDJVXbgwfnAmzcU9MvE8_4QfItB7aGpGQ8db3hY

Tuesday, October 16, 2018

Progress Report


 Pretty easy fitting, but I am preoccupied with another important task at the moment.
What needs to be done:
  • Overall quality outfitting: Get the clothes closer to the body.
  • Make list files
After working with the texture some more, I was able to solve most of my gripes with the model.
I should be done on Wednesday.
Afterwards, I’ll be jumping on two more private commissions then finally, hopefully, ending the month with the poll winner.

The mod has been released here: https://www.patreon.com/posts/22151873
Public release is Sep 1st
Mate access is 25th.

Good news! The commissioned mod after this one is doing to be public! I hope you like armor~

Friday, October 12, 2018

Progress Report Oct 12

Finished a commission that dealt with a lot of cutouts. Cutouts have, up till this point, have always been a pain for me because I just couldn’t get them to work.

Well, it turns out there was a very easy solution sitting under my nose. The Yayoi armor set from the party DLC has a cutout material with shader already set, so all I had to do was inherit the properties from that instead of trying to simply switching over to the 2 color channel shader.

Looking at my backlog, the only clothes that’ll benefit from this fix is the early Age of Gunslingers Maid uniform. Daidouji’s clothes might benefit from this as well, but it already has a workaround.

Oh, this essentially means that future Vindictus clothes won’t stall my progress, because they employ the use of cutouts quite a bit too.

I will begin working on the Chun-Li uniform over the weekend. I’m expecting it to be quick, but the mesh needs some work, like most DAZ meshes in general…

Yumi x Daidouji Mod


Patreon Voted Clothes
Origional Patreon Post: https://www.patreon.com/posts/21715952
Two version of Yumi’s clothes with  floating dynamic cloth and one affected by gravity.
(This will be updated in the future to a new system, but this is the best I can do with these kinds of sleeves at the moment.)

Daidouji’s hair is an accessory since it’s more like a wig than an actual hair anyways. The hair and hat are separated into different items in case you wanted to do some customization.

Coordinate card is included for both.
Character car is provided for long skirts.

Required Mods
MoresSlotID
SBX2.5
BonesFramework

Recommended
Bonemod
HSPE

Ver 1.01
Adjusted normals.

Ver 1.1
Revamped Yumi to use no BonesFramework.

Download: https://mega.nz/#!DYNASQ6b
Key: !G1BEPcO8D_rauuHS5tUNAvzn4B_IDQYzZpB35YNqLhw

If you're having trouble unzipping, please use 7-zip.

Tuesday, October 9, 2018

Valve Biped Animation Export Test (Vindictus)

https://gfycat.com/weeklyfittingeuropeanfiresalamander

https://gfycat.com/cleanterrificblackfly

This is an animation retargetting test to HumanIK with the Valve Biped rig. Unfortunately, this isn’t a clean retarget.
I ripped the bones and animations from the game files, so I had to readjust orientation and the likes. Elbow breaks galore.
Vella’s dance animation took a bit of manual adjustments to lessen the elbow break.

Other dance animation that was tested was Arisha’s, but the arm and elbow didn’t really follow, and I didn’t want to manually re-key those areas.

Ouch!

This is probably just a limit with humanIK system in regards to the arms. That or the compatibility between to two rigs.

Thursday, October 4, 2018

Swimsuit Maid Mod

Patreon Voted Swimsuit
Original patreon post: https://www.patreon.com/posts/21528812

I didn't really enjoy working on this. Not only is it missing some good textures, the mesh was pretty dinky. The creator smoothed out the mesh which created some unnecessary and unbalanced geometry.

Basic swimsuit with a headband accessory with dynamic bones, and a neck piece for swimtop.

Coordinate is included.

Download: https://mega.nz/#!actChS6Q
Key: !8HUVhqHLNYdahzOE9yZtyCnHfY40AYLGSHJjIzlYyy4

Experimental Animation



This is an animation test using animation retargeting with some Mixamo animations.
Auto rigs are horrible with Honey Select's skeleton, so it'll have to be built manually. Thankfully, NEO and HSPE do joint auto corrections, so if you really want to use an auto rig, you can. This is useful for animation retargeting.

Some things that needs to be investigated:
  • Male animations and how their dick works.
  • Animation blending with Pattern and Auxiliary.
  • What joints need to be corrected. (Neo and HSPE joint corrections handles most of these)
  • What joints does the game ignore (for physics).
  • What the extra joints are for. Right now, they seem useless, but I don't want to rule anything out.
  • How to add new entries to the animation list. Currently, I only know how to replace.
 Because HS seems to be using the same skeleton across their games, animations done in either should work? Questions for another time...