Tuesday, January 21, 2020

[Studio Mod] Blur Items

This was made on the spur of the moment.
This was made with Shaderforge using a youtube video as a guide. I might add more filters if I could figure some things out… like making a better blur.

This adds a very basic blurring items you can use to blur objects behind them. It might be good if you need a quick blur or something subtle. It’s not something that can replace Depth of Field though, but you might find some uses for it.

You can adjust the blurriness with the intensity and metallic sliders. You can layer multiple blur objects with varying settings to create a smoother blur.

You might be able to blur backgrounds without it blurring your character’s hair. Be sure to play with the renderqueue with renderereditor to finetune the blur plane.

Required:
HSResolveMoreSlotID (I use an expanded ID)

DL: https://mega.nz/#!6IkyXS4R 
Key: xABxWZUBcez82EGrb3hsywMFW3ROTn_hQhiKCX0iwwo

Found in [Basic Shapes] as: [ante] Blur Plane

4 comments:

  1. Could you point out what we need to do in HSResolveMoreSlotID? I cannot find the Blur items in either the list or data files. Obviously I've extracted your archive into my HS root folder. Any pointers?

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  2. HsResolveMoreSlotID is needed to register the item into the game since I use an expanded item ID.

    If you have the item installed currently, all you needed to do was hit Save in HSREsolveMoreSlotID in the NEO tab, or exit. If you exit, the program would've told you that it detected a new studio item and if you'd like to save it.

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  3. Thank you for the help. I noticed I was using an old version of HSresolveSlotID.

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  4. Is it possible to port this to Honeyselect 2 DX PLEASE?

    ReplyDelete