Saturday, June 22, 2019

Progress June 22nd


Graphite Suit was released early Monday morning. Pick it up on my patreon now, or wait a couple weeks for the public release!



An upcoming project is in the works. For now, here is a teaser. This set marks the end of my commission line. Expect it mid July.


Dark Magician Girl outfitting has begun! Looks like an easy fit, but the cape is going to need some thinking to get right!

Afterwards will be Nova.

Women’s clothes page has been updated with labels.
July pledges will be paused.

Mechanical Detail as Bodysuit has been updated to 1.06. This fixes some minor clipping issues in the elbow and armpits. Pick it up on the women’s clothes page at the bottom.

Friday, June 14, 2019

Progress June 14

Outfitting is pretty much at the last stretch. Just need to fine tune a few more things, separate meshes, and it should be good to go. Sunday is the target release date.

I’m also working something in VNGE. Patrons can see and test it on my page here. It’s a bit spoilerific. I don’t want to ruin the surprise to much before I even finish!

I posted a small snippet here as well: https://twitter.com/KoramaAnteHS/status/1139629699762495488


Monday, June 10, 2019

Progress Jun 10

Graphite is being worked on. It’s an easy fit.

The biggest issue is the bodysuit. I’ll just make two variants of it, one top without the bodysuit, and one with.

After this is done, I’ll be working on a commission before working on Dark Magician Girl and Nova.


I learned quite a lot of things with my previous commission, mostly related to bonesframework. Things such as attaching bones to the nipples and dresses riding directly on the butt. It’s really hard to balance between character customization and how they’re weighted to bones.


I’ve also wrote a quick start guide for animating within VNGE two weeks ago.
Check it out here: https://mega.nz/#!iF0SFKZa!pkWyb52Gr4mBF3xni6Hr1MyoXWZ5_3Tx4SX5K6DgVsE
It will help you quickly get acquainted with doing custom animation. The latest update allows you to save everything within scenes, no external files needed!

Once you’ve learn the basics, you should be able to animate about anything, characters, colors, sound, objects connected to characters. Make use of NodeConstraints to open up advanced tech too.

If you learn how to use Save Scene State, you should be able to make a visual novel with custom animation with little to no coding experience.

Nothing else to report,
See you next time.

[Mod] Starlight Queen

Comissioned port. Original patreon post

This uses transparency and dual color channels, so play with the sliders a bit, don’t just stick to my coordinate cards!

I found a neat photoshop trick that helped me get some of the embroidery details crisp.

The mod itself is rather large (100 mb unzipped) because of a few 4k textures. Normally I’d just stick with 2k, but some important details were being lost in 2k.

Coordinate is included. Two color channels.


Reqs:
BonesFramework
SBX2.5
MoreSlotID

DL: https://mega.nz/#!jdFnRSoB 
KEY: -XikwUIpzGvJTYHwjdS8SiXtu8gyFeUcgsA0KRvbmk8

Sunday, June 2, 2019

[Mod] Iblis Witch (Robe)

Patreon voted port.

A bit lowpoly, but padded.
Hopefully breast issues are resolved.
The gloves are pretty thick because they go over the top.

Single color channel, several accessories.
I tried to do a dual color channel, but it was very ugly.

Coordinate is included which loads everything.

DL: https://mega.nz/#!qFNU0QYR
Key: f-wR3q9eDTwpsyP-n_-lwSLa-QbFrZcKJeqEKBXnXR8