Friday, November 9, 2018

Progress Nov 9th

I’ve finally finished the Vampire Slayer set. This was was actually quite easy, but tedious. There was a lot of things I needed to take a good look at, like split mesh and underside meshes.

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Next up I’ll be working on a hefty mod. Due to some technicalities will be private.
The next commissioned mod after that might be private too.

After those two, Dark Rebel will be worked on.

After that is commissions again. Private most likely.
Then Public.

I think that assets with a lot of little doodads take a lot longer than poly heavy single meshes. The Gunslinger Elena maid set of clothes suffered the same issue of having many pieces despite being low poly, while some Daz clothes ended up being quick despite being extremely high poly.

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I did some math in maya for animation to get more natural bends in the joints. It didn’t take long, but now I need to plan and build the control rig and FK IK nodes as well as reverse foot rigs, and that takes quite a bit time so will be on hold for a while.

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